make_automaton.anubis
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The Anubis Project
Making a parser automaton.
Copyright (c) Alain Proute' 2006.
Author: Alain Proute'
Created: March 2006
Revised: April 2006
*** Overview.
The tool in this file is part of the Anubis Parser Generator (APG). It takes an
abstract grammar (of type `APG_Grammar`) and returns an abstract parser automaton (of
type `List(APG_State)`).
read common.anubis
This function computes a parser automaton from a grammar.
public define (List(FirstEntry),List(APG_State))
make_APG_automaton
(
APG_Grammar g,
List(APG_Option) options
).
--- Thats' all for the public part ! --------------------------------------------------
read tools/basis.anubis
------------------------------- Table of Contents -------------------------------------
*** [1] Computing 'first'.
*** [1.1] How to compute 'first'.
*** [1.2] 'first' as an association list.
*** [1.3] Computing the initial 'first'.
*** [1.4] Adding tokens under a key in 'first'.
*** [1.5] Using 'first'.
*** [1.6] Performing one step of saturation of 'first'.
*** [1.7] Saturating 'first'.
*** [1.8] Testing 'first'.
*** [2] Making the automaton.
*** [2.1] Scenarios, classes, states and definition of the automaton.
*** [2.2] Getting derived scenarios.
*** [2.3] Saturating a set of scenarios.
*** [2.4] Inserting a scenario into a set of classes.
*** [2.5] Dispatching scenarios into classes.
*** [2.6] Computing the successor of a scenario.
*** [2.7] Computing the classes of the target state of a class.
*** [2.8] Saturating a set of states.
*** [2.9] Making the automaton.
*** [2.10] Computing the transitions.
*** [2.11] Testing.
*** [3] Computing lookaheads.
*** [3.1] Computing 'v*E'.
*** [3.2] Adding the initial lookahead.
*** [3.3] Getting all scenarios derived from a scenario.
*** [3.4] Finding a state by its id.
*** [3.5] Finding the successor of a scenario.
*** [3.6] Propagating lookaheads.
*** [3.7] Finding the initial scenario.
*** [3.8] Computing the lookaheads.
*** [3.9] Testing.
*** [4] The public tool.
---------------------------------------------------------------------------------------
read read_grammar.anubis
read tools/streams.anubis
*** [1] Computing 'first'.
We must be able to compute the set of tokens which may come as the first element in an
instance of a sequence of grammar symbols.
*** [1.1] How to compute 'first'.
Given a sequence 'X1...Xn' of grammar symbols (tokens and non terminals),
'first(X1...Xn)' is the set of all tokens which may appear at the first position in an
instance of 'X1...Xn'. If the empty sequence may be an instance of 'X1..Xn', then the
special 'extended' token "empty" must be in 'first(X1...Xn)'.
For a token 'a', 'first(a)' is just '[a]'.
For a non terminal 'A', consider a grammar rule with left member 'A':
A -> w
if 'w' is empty, "empty" must be in 'first(A)'. Otherwise, the rule has the form:
A -> Xw
where 'X' is a grammar symbol. If X is a token, this token must be in 'first(A)'. If
'X' is a non terminal, there are two cases:
- "empty" is not in 'first(X)'. In this case 'first(X)' must be included in
'first(A)'.
- "empty" is in 'first(X)'. In this case 'first(X) - ["empty"]' must be included in
'first(A)', and 'first(w)' must be included in 'first(A)'.
Finally, if 'X1...Xn' is any sequence of grammar symbols, 'first(X1...Xn)' is computed
as follows:
- if 'X1...Xn' is empty (n = 0), 'first(X1...Xn)' is [ ],
- otherwise:
- if "empty" belongs to 'first(X1)', 'first(X1) - ["empty"]' and 'first(X2...Xn)'
must be included into 'first(X1...Xn)',
- if "empty" does no belong to 'first(X1)', then 'first(X1...Xn)' must contain
'first(X1)'.
Hence, we see that (again) computing 'first' is a saturation process.
*** [1.2] 'first' as an association list.
We represent the 'first' function (which maps a string to a list of strings) as an
association list. Each element of this list is of type FirstEntry (defined in common.anubis).
*** [1.3] Computing the initial 'first'.
Computing first amounts to start with an 'initial' list within which all values are
computed for tokens and the empty list for non terminals, and to saturate this
association list. The initial association list is computed by:
define List(FirstEntry)
initial_first
(
List(String) tokens, // list of all tokens
List(String) non_terminals // list of all non terminals
) =
[first_entry("eof",["eof"])] +
map((String s) |-> first_entry(s,[s]),tokens) +
map((String s) |-> first_entry(s,[ ]),non_terminals).
*** [1.4] Adding tokens under a key in 'first'.
The next utility adds a list of token under a given key in a first function.
define List(FirstEntry)
add_first_tokens
(
String key,
List(String) to_be_added,
List(FirstEntry) first
) =
if first is
{
[ ] then [ ], // will never happen since all symbols have entries
[e1 . other_entries] then
if e1 is first_entry(name,l) then
if key = name
then [first_entry(key,merge(to_be_added,l)) . other_entries]
else [e1 . add_first_tokens(key,to_be_added,other_entries)]
}.
*** [1.5] Using 'first'.
Getting the value under a given key in a given first function.
define List(String)
get_first_tokens
(
APG_Symbol_Act key,
List(FirstEntry) first
) =
if first is
{
[ ] then [ ], // will happen only if key is a command
[e1 . other_entries] then
if e1 is first_entry(name,value) then
if key = symbol(name)
then value
else get_first_tokens(key,other_entries)
}.
We need the same one for a sequence of symbols.
define List(String)
get_first_tokens
(
List(APG_Symbol_Act) sequence,
List(FirstEntry) first
) =
if sequence is
{
[ ] then ["empty"],
[_X1 . _Xs] then
with first_X1 = get_first_tokens(_X1,first),
if "empty":first_X1
then merge(first_X1 - ["empty"],get_first_tokens(_Xs,first))
else first_X1
}.
*** [1.6] Performing one step of saturation of 'first'.
In a single step of saturation we use each grammar rule once.
define List(FirstEntry)
saturate_one_step
(
List(FirstEntry) first,
List(APG_Grammar_Rule) rules
) =
if rules is
{
[ ] then first,
[rule1 . other_rules] then
if rule1 is grammar_rule(id,head,body,prec) then
with _A = name(head),
if body is
{
[ ] then
saturate_one_step(add_first_tokens(_A,["empty"],first),other_rules),
[_X . w] then if _X is
{
symbol_value(nameX,_) then
with first_X = get_first_tokens(symbol(nameX),first),
if "empty":first_X
then saturate_one_step(
add_first_tokens(_A,
merge(first_X - ["empty"],
get_first_tokens(names_in(w),
first)),
first),
other_rules)
else saturate_one_step(
add_first_tokens(_A,
first_X,
first),
other_rules),
immcom(_) then
// never two consecutive immediate commands
if w is
{
[] then
saturate_one_step(add_first_tokens(_A,["empty"],first),other_rules),
[_Y . k] then if _Y is
{
symbol_value(nameY,_) then
with first_Y = get_first_tokens(symbol(nameY),first),
if "empty":first_Y
then saturate_one_step(
add_first_tokens(_A,
merge(first_Y - ["empty"],
get_first_tokens(names_in(w),
first)),
first),
other_rules)
else saturate_one_step(
add_first_tokens(_A,
first_Y,
first),
other_rules),
immcom(_) then should_not_happen([])
}
}
}
}
}.
*** [1.7] Saturating 'first'.
Now, we saturate 'first' repeatedly until it does no more change.
define List(FirstEntry)
saturate
(
List(FirstEntry) first,
List(APG_Grammar_Rule) rules
) =
with next = saturate_one_step(first,rules),
if first = next
then first
else saturate(next,rules).
Now, we can compute the first function for a given grammar.
define List(FirstEntry)
compute_first
(
APG_Grammar g
) =
with rules = grammar_rules(g),
symbols = all_symbols(rules),
non_terminals = all_non_terminals(rules),
tokens = symbols - non_terminals,
ini_first = initial_first(tokens,non_terminals),
saturate(ini_first,rules).
*** [1.8] Testing 'first'.
define One
print
(
FirstEntry fe
) =
if fe is first_entry(key,value) then
print("\n "+key+": ");
map_forget((String s) |-> print(s+" "),value).
global define One
first_function_test
(
List(String) args
) =
if read_APG_grammar(make_stream(example_grammar),[]) is
{
error(msg) then en_print(msg),
ok(g) then
with rules = grammar_rules(g),
symbols = all_symbols(rules),
non_terminals = all_non_terminals(rules),
tokens = symbols - non_terminals,
ini_first = initial_first(tokens,non_terminals),
first = saturate(ini_first,rules),
print("\n\n First function:");
map_forget(print,first);
print("\n\n")
}.
*** [2] Making the automaton.
*** [2.1] Scenarios, classes, states and definition of the automaton.
A 'type 1 scenario' is a gammar rule whose body has been split into two parts by a
dot. Precisely, if
A -> uv
(where either u or v may be empty) is a grammar rule, then
A -> u.v
is a type 1 scenario.
type Scenario1:
scenario1(Word32 rule_id, // id of grammar rule
String head, // A
List(APG_Symbol_Act) before_dot, // u in reverse order
List(APG_Symbol_Act) after_dot). // v in natural order
A type 1 scenario may have one of the following two forms:
- reducing: A -> u. (nothing after the dot)
- transition: A -> u.Xv (at least one symbol after the dot)
A transition scenario 'A -> u.Xv' is called a 'shifting scenario' if 'X' is a token,
and 'restarting scenario' if 'X' is a non terminal. The symbol 'X' is called the
'transition' of the scenario. By convention, we say that the 'transition' of a reducing
scenario is "empty". So the 'transition' is well defined for all scenarios.
Two scenarios are said to be 'parallel' if they have the same transition.
'parallelism' is clearly an equivalence relation on scenarios. An equivalence class of
scenarios for this relation is just called a 'class'. A class may be either a 'reducing
class' (if it contains reducing scenarios) or a 'transition class' (if it contains
transition scenarios). The transition which is common to all scenarios in a class is
called the transition of the class.
type Class1:
class1(String transition,
List(Scenario1) scenarios).
A restarting scenario gives rise to 'derived scenarios'. Precisely, if
A -> u.Bv
is a restarting scenario, and if 'B -> w' is a grammar rule, the scenario:
B -> .w
is said to be 'derived' from 'A -> u.Bv' . Notice that if 'w' begins by a non terminal,
the scenario 'B -> .w' itself has derived scenarios.
A 'type 1 state' is a finite set of classes with distinct transitions.
A type 1 state 'S' is said to be 'saturated' is for any scenario 'I' in 'S', all
scenarios derived from 'I' are also in 'S'.
A transition scenario 'A -> u.Xv' has a 'successor' which is the following scenario:
A -> uX.v
(i.e. the dot is moved past 'X').
Given a saturated type 1 state 'S' and a transition class 'C' for 'X' in 'S', the state
'S(X)' is defined as the saturation of the state obtained by classifying the successors
of 'C'.
The 'initial state' is made of the single class:
{ S -> .A }
The automaton for our grammar is the smallest set of saturated states, which contains
the saturation of the initial scenario and contains 'S(X)' whenever it contains 'S'
with transition 'X'.
Hence, in order to compute the automaton, we need to be able to:
- get the set of derived scenarios for a given non terminal,
- saturate a set of scenarios,
- dispatch a set of scenario into classes,
- compute the successor of a scenario,
- saturate a set of states.
*** [2.2] Getting derived scenarios.
Given a non terminal symbol 'B', we want all derived scenarios corresponding to 'B'. We
just have to construct a derived scenario for each rule whose head is 'B'.
define List(Scenario1)
derived_scenarios
(
String _B, // the non terminal
List(APG_Grammar_Rule) rules // all rules in the grammar
) =
if rules is
{
[ ] then [ ],
[rule1 . other_rules] then
if rule1 is grammar_rule(id,head,body,prec) then
with _A = name(head),
rest = derived_scenarios(_B,other_rules),
if _A = _B
then [scenario1(id,_A,[],names_in(body)) . rest]
else rest
}.
*** [2.3] Saturating a set of scenarios.
Given a set (actually a list) of scenarios, we want to add all derived scenarios until
no more derived scenario may be added to the set. We proceed as follows. We have two
lists of scenarios:
- those not yet used for saturation,
- those already used for saturation.
Of course, we must not try to use the same scenario twice. Hence, we try only those
scenarios which are not already used. For such a scenario, we get a list of derived
scenarios. Those which are already present in one of our lists must be dropped. The
others must be added to the list of not already used scenarios.
Furthermore, for a given non terminal 'B', the set of rules whose head is 'B' is always
the same one. Hence, it is not necessary to generate derived scenarios twice with
the same 'B'. This is why we also keep a list of those 'B' which have been already used
for creating derived scenarios.
define List(Scenario1)
saturate
(
List(Scenario1) already_used,
List(String) already_used_Bs,
List(Scenario1) not_yet_used,
List(APG_Grammar_Rule) rules
) =
if not_yet_used is
{
[ ] then already_used,
[sc1 . scs] then
if sc1 is scenario1(id,head,before_dot,after_dot) then
if after_dot is
{
[ ] then saturate([sc1 . already_used],already_used_Bs,scs,rules),
[sa . v] then
if sa is
{
symbol(_B) then
if _B : already_used_Bs
then saturate([sc1 . already_used],already_used_Bs,scs,rules)
else with new = derived_scenarios(_B,rules) - already_used - not_yet_used,
saturate([sc1 . already_used],[_B . already_used_Bs],new+scs,rules)
immcom(_) then if v is
{
[ ] then saturate([sc1 . already_used],already_used_Bs,scs,rules),
[k . _] then
if k is
{
symbol(_B) then
if _B : already_used_Bs
then saturate([sc1 . already_used],already_used_Bs,scs,rules)
else with new = derived_scenarios(_B,rules) - already_used - not_yet_used,
saturate([sc1 . already_used],[_B . already_used_Bs],new+scs,rules),
immcom(_) then should_not_happen([])
}
}
}
}
}.
*** [2.4] Inserting a scenario into a set of classes.
We have a set of classes (actually a list), and a scenario. We want to insert this
scenario into the class corresponding to its transition. If no such class exists, a new
class is created.
define List(Class1)
insert_scenario
(
Scenario1 sc,
List(Class1) classes
) =
if sc is scenario1(id,_A,bd,ad) then
with transition = if ad is
{
[ ] then "empty",
[_X . l] then if _X is
{
symbol(x) then x,
immcom(_) then if l is
{
[ ] then "empty",
[k . z] then if k is
{
symbol(y) then y,
immcom(_) then should_not_happen("")
// because no consecutive commands
}
}
}
},
if classes is
{
[ ] then [class1(transition,[sc])],
[c1 . other_classes] then
if c1 is class1(_X,l) then
if _X = transition
then [class1(_X,[sc . l]) . other_classes]
else [c1 . insert_scenario(sc,other_classes)]
}.
*** [2.5] Dispatching scenarios into classes.
We have a set of scenarios, and we want to dispatch them into classes. This is easily
done using 'insert_scenario'.
define List(Class1)
dispatch
(
List(Scenario1) l
) =
if l is
{
[ ] then [ ],
[sc1 . scs] then
with rest = dispatch(scs),
insert_scenario(sc1,rest)
}.
*** [2.6] Computing the successor of a scenario.
Given a scenario which is assumed to be a transition scenario, we construct its
successor. Precisely if the scenario is:
A -> u.Xv
the successor is:
A -> uX.v
define Scenario1
successor
(
Scenario1 sc
) =
if sc is scenario1(id,_A,bd,ad) then
if ad is
{
[ ] then should_not_happen(sc),
[k . v] then
if k is
{
symbol(_) then scenario1(id,_A,[k . bd],v),
immcom(_) then if v is
{
[ ] then should_not_happen(sc),
[h . t] then scenario1(id,_A,[h , k . bd],t),
}
}
}.
*** [2.7] Computing the classes of the target state of a class.
Given a class (which is supposed to be a transition class), we compute the set of
classes of the target state for this transition. This amounts to replace each scenario
in the class by its successor, saturate this set of successors, and dispatch them into
classes.
define List(Class1)
target
(
Class1 c,
List(APG_Grammar_Rule) rules
) =
if c is class1(transition,scenarios) then
dispatch(saturate([],[],map(successor,scenarios),rules)).
*** [2.8] Saturating a set of states.
Here a state is just a set of classes, and is represented by a datum of type
'List(Class1)'. We first need a tool for dropping the reducing class (if any) from a
state. Recall that the transition of this class has name "empty".
define List(Class1)
drop_reducing_class
(
List(Class1) l
) =
if l is
{
[ ] then [ ],
[c1 . cs] then
if c1 is class1(tr,_) then
if tr = "empty"
then cs
else [c1 . drop_reducing_class(cs)]
}.
Now, we can saturate a set of states. We have two lists of states: those which have
already been used for saturation, and those which have not yet been used for
saturation. This is just a loop (terminal recursion) from which we escape when the list
of not yet used states is empty.
While the list of not yet used states is not empty, we take the head of this list
(denoted 's1' below) and construct the target states for all transitions in 's1'. We
drop from this list of new states all those states which have already been seen,
i.e. those states which already appear either in the list of already used states or in
the list of not yet used states. The remaining states are put in the list of not yet
used states. The state 's1' is put in the list of already used states.
As we construct states, we also want to number them. Hence the following type:
type State1:
state1(Word32 state_id,
List(Scenario1) core,
List(Class1) classes).
define List(Scenario1)
get_core
(
List(Scenario1) l
) =
if l is
{
[ ] then [ ],
[sc1 . scs] then if sc1 is scenario1(_,head,bd,ad) then
if bd is
{
[ ] then if head = "start"
then [sc1 . get_core(scs)]
else get_core(scs),
[_ . _] then [sc1 . get_core(scs)]
}
}.
define List(Scenario1)
get_core
(
List(Class1) l
) =
if l is
{
[ ] then [ ],
[c1 . cs] then if c1 is class1(_,l1) then
get_core(l1) + get_core(cs)
}.
define List(State1)
saturate
(
List(State1) result,
List(List(Class1)) already_used,
List(List(Class1)) not_yet_used,
List(APG_Grammar_Rule) rules,
Word32 state_id,
Bool verbose
) =
if not_yet_used is
{
[ ] then reverse(result),
[s1 . ss] then
with transition_classes = drop_reducing_class(s1),
targets = map((Class1 c) |-> target(c,rules),transition_classes),
new = targets - already_used - not_yet_used,
saturate([state1(state_id,get_core(s1),s1) . result],
[s1 . already_used],
new+ss,
rules,
state_id+1,
verbose)
}.
*** [2.9] Making the automaton.
In order to make the complete automaton, we just have to create the initial state, make
a set with it and saturate this set. In order to make the initial state, we must find
the head (denoted '_A' below) of the first (user) rule of the grammar.
define List(State1)
make_automaton
(
List(APG_Grammar_Rule) rules,
List(APG_Option) options
) =
(if verbose : options
then print("\nMaking the automaton ... "); forget(flush(stdout))
else unique);
with auto =
if rules is
{
[ ] then should_not_happen([ ]),
[rule1 . _] then //print(show_rule(rule1));
if rule1 is grammar_rule(id1,_A,_,_) then
with initial_state = dispatch(saturate([],
[],
[scenario1(0,"start",[],[symbol(name(_A))])],
rules)),
saturate([],[],[initial_state],rules,0,verbose : options)
},
(if verbose:options
then print("Done ("+length(auto)+" states). ")
else unique);
auto.
*** [2.10] Computing the transitions.
define One print(Scenario1 s).
define Word32
find_state_id
(
List(Scenario1) core,
List(State1) auto1
) =
if auto1 is
{
[ ] then map_forget(print,core);
print("\n");
should_not_happen(0), // the state is necessarily found
[s1 . ss] then
if s1 is state1(id1,core1,_) then
//if core = core1
if same_set(core,core1)
then id1
else find_state_id(core,ss)
}.
define List(APG_Transition)
get_transitions
(
List(Class1) classes,
List(State1) auto1
) =
if classes is
{
[ ] then [ ],
[c1 . cs] then
if c1 is class1(symbol,scenarios) then
if symbol = "empty"
then get_transitions(cs,auto1)
else [transition(symbol,find_state_id(map(successor,scenarios),auto1))
. get_transitions(cs,auto1)]
}.
define Word32
get_transition
(
String symbol,
List(APG_Transition) transitions
) =
if transitions is
{
[ ] then should_not_happen(0),
[tr1 . trs] then if tr1 is transition(s,n) then
if s = symbol
then n
else get_transition(symbol,trs)
}.
define APG_Propagation
compute_propagation
(
List(APG_Symbol_Act) after_dot,
List(String) non_terminals,
List(FirstEntry) first
) =
if after_dot is
{
[ ] then dont_propagate_to_derived,
[u . v] then
if u is
{
symbol(_Y) then
if _Y:non_terminals
then if "empty":get_first_tokens(v,first)
then propagates_to_derived
else dont_propagate_to_derived
else dont_propagate_to_derived
immcom(_) then if v is
{
[ ] then dont_propagate_to_derived,
[h . _] then if h is
{
symbol(_Z) then
if _Z:non_terminals
then if "empty":get_first_tokens(v,first)
then propagates_to_derived
else dont_propagate_to_derived
else dont_propagate_to_derived
immcom(_) then should_not_happen(dont_propagate_to_derived)
}
}
}
}.
define List(APG_Class)
to2
(
List(Class1) l,
List(String) non_terminals,
List(FirstEntry) first
) =
map((Class1 c) |-> if c is class1(sym,scs) then
class(sym,map((Scenario1 s) |-> if s is scenario1(id,h,bd,ad) then
scenario(id,h,bd,ad,
compute_propagation(ad,non_terminals,first),
var(false),
var([])),scs)),l).
define List(APG_State)
compute_transitions
(
List(State1) auto1,
List(State1) rest,
List(APG_State) so_far,
List(String) non_terminals,
List(FirstEntry) first
) =
if rest is
{
[ ] then reverse(so_far),
[s1 . ss] then
if s1 is state1(id,core,classes) then
compute_transitions(auto1,
ss,
[state(id,to2(classes,non_terminals,first),
get_transitions(classes,auto1))
. so_far],
non_terminals,first)
}.
define List(APG_State)
compute_transitions
(
List(State1) auto1,
List(State1) rest,
List(APG_State) so_far,
List(APG_Option) options,
List(String) non_terminals,
List(FirstEntry) first
) =
(if verbose:options
then print("\nComputing transitions ... "); forget(flush(stdout))
else unique);
with result = compute_transitions(auto1,rest,so_far,non_terminals,first),
(if verbose:options
then print("Done. ")
else unique);
result.
*** [2.11] Testing.
We make a test of the above 'make_automaton' function, using the example grammar in
'read_grammar.anubis'.
define One
print
(
Scenario1 sc
) =
if sc is scenario1(id,head,bd,ad) then
print("\n ["+right_pad(id,4)+"] ");
print(right_pad(head+":",14));
map_forget((APG_Symbol_Act s) |-> print(s); print(" "),reverse(bd));
print(". ");
map_forget((APG_Symbol_Act s) |-> print(s); print(" "),ad).
define One
print
(
APG_Scenario sc
) =
if sc is scenario(id,head,bd,ad,prop,hg,l) then
print("\n ["+right_pad(id,4)+"] ");
print(right_pad(head+":",14));
map_forget((APG_Symbol_Act s) |-> print(s); print(" "),reverse(bd));
print(". ");
map_forget((APG_Symbol_Act s) |-> print(s); print(" "),ad);
print("\n { ");
map_forget((String s) |-> print(s+" "),*l);
print("}").
define One
print
(
Class1 c
) =
if c is class1(tr,l) then
map_forget(print,l).
define One
print
(
APG_Class c
) =
if c is class(tr,l) then
map_forget(print,l).
define One
print
(
State1 s
) =
if s is state1(state_id,core,classes) then
print("\n\n === state "+state_id+" =================================");
map_forget(print,core);
print("\n -----------");
map_forget(print,classes).
define One
print
(
APG_Transition t
) =
if t is transition(symbol,state_id) then
print("\n "+right_pad(symbol,16)+" go to state "+state_id).
define One
print
(
APG_State s
) =
if s is state(state_id,classes,trans) then
print("\n\n === state "+state_id+" =================================");
map_forget(print,classes);
print("\n");
map_forget(print,trans);
print("\n").
global define One
automaton_test_1
(
List(String) args
) =
if read_APG_grammar(make_stream(example_grammar),[]) is
{
error(msg) then en_print(msg),
ok(g) then
with auto1 = make_automaton(grammar_rules(g),[verbose]),
auto2 = compute_transitions(auto1,auto1,[],[verbose]),
map_forget(print,auto2);
print("\n\n")
}.
*** [3] Computing lookaheads.
When the automaton has reached a state with a non empty reducing class, it may choose
to reduce using a grammar rule. Decision is based on which token will be read
next. Some tokens are acceptable for a reduction, some are not. By definition, the set
of 'lookaheads' for a reducing scenario is the set of tokens which are acceptables as
next to be read in a reducing state.
Computing the set of lookaheads for each reducing scenario is again a saturation
process. Actually, we must associate a set of lookaheads to all scenarios, even
transition scenarios, because they are used for the computation of lookaheads for
reducing scenarios.
Lookaheads 'propagate' from a scenario to another scenario according to the following
two rules:
(1) If 'A -> u.Bv' is a restarting scenario with set of lookaheads 'E', then all
scenarios derived from this one (hence in the same state), i.e. of the form:
B -> .w
must have all elements of 'v*E' (defined below) in their set of lookaheads.
'v*E' is the set of all tokens which may come first in an instance of 'va' for some 'a'
in 'E'. Hence, in order to compute 'v*E', we compute 'first(va)' for each 'a' in 'E',
and make the reunion. Notice that if 'v' is empty, 'v*E' is 'E'. When we compute 'v*E',
'E' is never empty.
(2) If 'A -> u.Xv' is any transition scenario with set of lookaheads 'E', then it's
successor (in the target state for this transition)
A -> uX.v
has all elements of 'E' in its set of lookaheads.
Each scenario propagates its lookaheads to its derived scenarios (in the same state) if
any, and to its successor (in the same or in another state) if any. If the propagation
does not change the set of lookaheads of the second scenario, it is not necessary to
propagate again from this scenario. Hence, we just need to propagate lookaheads
recursively starting from the initial scenario (which belongs to state 0):
start -> .A
for which the set of lookaheads is ["eof"].
We must also consider immediate actions (written $(<action>) in a grammar rule) as
transparent.
*** [3.1] Computing 'v*E'.
define List(String)
v_star_E
(
List(APG_Symbol_Act) v,
List(String) _E,
List(FirstEntry) first
) =
if _E is
{
[ ] then [ ],
[a . others] then
merge(get_first_tokens(v+[symbol(a)],first),v_star_E(v,others,first))
}.
*** [3.2] Adding the initial lookahead.
define One
add_initial_lookahead
(
List(APG_Scenario) scs
) =
if scs is
{
[ ] then unique,
[sc1 . others] then
if sc1 is scenario(_,head,bd,ad,prop,hg,lh_v) then
if (head = "start" & bd = [])
then lh_v <- ["eof"]
else add_initial_lookahead(others)
}.
define One
add_initial_lookahead
(
List(APG_State) auto
) =
if auto is
{
[ ] then should_not_happen(unique),
[s1 . others] then
if s1 is state(id,classes,transitions) then
if id = 0
then map_forget((APG_Class c) |-> add_initial_lookahead(scenarios(c)),classes)
else add_initial_lookahead(others)
}.
*** [3.3] Getting all scenarios derived from a scenario.
define List(APG_Scenario)
get_derived_scenarios
(
String _B,
List(APG_Scenario) scs
) =
if scs is
{
[ ] then [ ],
[sc1 . others] then
if sc1 is scenario(_,head,bd,_,_,_,_) then
if (head = _B & bd = [])
then [sc1 . get_derived_scenarios(_B,others)]
else get_derived_scenarios(_B,others)
}.
define List(APG_Scenario)
get_derived_scenarios
(
String _B,
List(APG_Class) classes
) =
if classes is
{
[ ] then [ ],
[c1 . others] then
if c1 is class(_,scs) then
get_derived_scenarios(_B,scs) + get_derived_scenarios(_B,others)
}.
define List((APG_Scenario,APG_State))
get_derived_scenario_and_state
(
APG_Scenario sc,
APG_State st
) =
if sc is scenario(_,_,bd,ad,_,_,_) then
if symbols_only(ad) is
{
[ ] then [ ],
[_B . v] then
map((APG_Scenario d) |-> (d,st),get_derived_scenarios(_B,classes(st)))
}.
*** [3.4] Finding a state by its id.
define APG_State
find_state
(
Word32 state_id,
List(APG_State) auto
) =
if auto is
{
[ ] then should_not_happen(state(0,[],[])),
[s1 . others] then
if s1 is state(id,_,_) then
if id = state_id
then s1
else find_state(state_id,others)
}.
*** [3.5] Finding the successor of a scenario.
define Maybe(APG_Scenario)
find_successor
(
Word32 rule_id,
List(APG_Symbol_Act) after_dot,
List(APG_Scenario) scs
) =
if scs is
{
[ ] then failure,
[sc1 . others] then
if sc1 is scenario(id,_,_,ad,_,_,_) then
if rule_id = id & after_dot = ad
then success(sc1)
else find_successor(rule_id,after_dot,others)
}.
define APG_Scenario
find_successor
(
Word32 rule_id,
List(APG_Symbol_Act) after_dot,
List(APG_Class) classes
) =
if classes is
{
[ ] then should_not_happen(scenario(0,"",[],[],propagates_to_derived,
var(false),var([]))),
[c1 . others] then
if find_successor(rule_id,after_dot,scenarios(c1)) is
{
failure then find_successor(rule_id,after_dot,others)
success(s) then s
}
}.
define List((APG_Scenario,APG_State))
get_successor_and_state
(
APG_Scenario from,
APG_State source,
List(APG_State) auto
) =
if from is scenario(rule_id,_,bd,ad,prop,hg,lh_v) then
if symbols_only(ad) is
{
[ ] then [ ], // no successor for a reducing scenario
[_X . v] then
if source is state(_,_,transitions) then
with target = find_state(get_transition(_X,transitions),auto),
if drop_leading_command(ad) is
{
[ ] then should_not_happen([]),
[_ . t] then
[(find_successor(rule_id,t,classes(target)),target)]
}
}.
*** [3.6] Propagating lookaheads.
We have a pair of cross recursive functions.
define One
propagate_lookaheads // forward declaration
(
APG_Scenario from, // the (transition) scenario from which propagation starts
APG_State current, // the state to which 'from' belongs
List(APG_State) auto, // the automaton
List(FirstEntry) first,
Bool verbose
).
define One
propagate_lookaheads
(
APG_Scenario from, // the (transition) scenario from which propagation starts
APG_State source, // the state to which 'from' belongs
APG_Scenario to , // the scenario to which lookaheads are propagated
APG_State target, // the state to which 'to' belongs
List(APG_State) auto, // the whole automaton
List(FirstEntry) first, // the 'first' function
Bool verbose
) =
with id1 = state_id(source), id2 = state_id(target),
if from is scenario(_,_,bd1,ad1,prop1,hg1,lh1_v) then
with tail_ad1 = if drop_all_commands(ad1) is
{
[ ] then should_not_happen([]), // ad1 cannot be empty
[_ . t] then t
},
if to is scenario(_,_,bd2,ad2,prop2,hg2,lh2_v) then
with previous = *lh2_v,
if drop_all_commands(bd2) is
{
[ ] then // 'to' is a derived scenario
//(if *lh1_v = [] then should_not_happen(unique) else unique);
// *lh1_v is never empty
lh2_v <- merge(v_star_E(tail_ad1,*lh1_v,first),
previous),
[_ . _] then // 'to' is a successor scenario
lh2_v <- merge(*lh1_v,
previous)
};
if length(*lh2_v) = length(previous)
then unique // stop propagation if nothing changed in 'to'
else if drop_all_commands(ad2) is
{
[ ] then unique, // reducing scenarios don't propagate
[_ . _] then propagate_lookaheads(to,target,auto,first,verbose)
}.
define One
propagate_lookaheads
(
APG_Scenario from, // the (transition) scenario from which propagation starts
APG_State current, // the state to which 'from' belongs
List(APG_State) auto, // the automaton
List(FirstEntry) first,
Bool verbose
) =
if from is scenario(id,h,bd1,ad1,prop1,hg1_v,lh1_v) then
with next_scenarios = if prop1 is
{
propagates_to_derived then (get_derived_scenario_and_state(from,current)),
dont_propagate_to_derived then
if *hg1_v
then [ ]
else (hg1_v <- true; get_derived_scenario_and_state(from,current)),
}
+ get_successor_and_state(from,current,auto),
map_forget(((APG_Scenario,APG_State) p) |-> if p is (sc,st) then
propagate_lookaheads(from,current,sc,st,auto,first,verbose),
next_scenarios).
*** [3.7] Finding the initial scenario.
define Maybe(APG_Scenario)
initial_scenario
(
List(APG_Scenario) l
) =
if l is
{
[ ] then failure,
[sc1 . others] then
if sc1 is scenario(id,head,_,_,_,_,_) then
if (id = 0 & head = "start")
then success(sc1)
else initial_scenario(others)
}.
define APG_Scenario
initial_scenario
(
List(APG_Class) c
) =
if c is
{
[ ] then should_not_happen(scenario(0,"",[],[],propagates_to_derived,
var(false),var([]))),
[c1 . others] then
if initial_scenario(scenarios(c1)) is
{
failure then initial_scenario(others),
success(s) then s
}
}.
*** [3.8] Computing the lookaheads.
define List(APG_State)
compute_lookaheads
(
List(APG_State) auto,
APG_Grammar g,
List(APG_Option) options,
List(FirstEntry) first
) =
(if verbose:options
then print("\nPropagating lookaheads ... "); forget(flush(stdout))
else unique);
add_initial_lookahead(auto);
with state_0 = find_state(0,auto),
propagate_lookaheads(initial_scenario(classes(state_0)),
state_0,
auto,
first,
verbose:options);
(if verbose:options
then print("Done. ")
else unique);
auto.
*** [3.9] Testing.
global define One
automaton_test_2
(
List(String) args
) =
if read_APG_grammar(make_stream(example_grammar),[]) is
{
error(msg) then en_print(msg),
ok(g) then
with auto1 = make_automaton(grammar_rules(g),[verbose]),
auto2 = compute_transitions(auto1,auto1,[],[verbose]),
auto = compute_lookaheads(auto2,g,[verbose]),
map_forget(print,auto);
print("\n\n")
}.
*** [4] The public tool.
public define List(APG_State)
make_APG_automaton
(
APG_Grammar g,
List(APG_Option) options
) =
with non_terminals = all_non_terminals(grammar_rules(g)),
first = if time:options
then show_time("compute_first: ",(One u) |-> compute_first(g))
else compute_first(g),
//map_forget(print,first);
with auto1 = make_automaton(grammar_rules(g),options),
with auto2 = compute_transitions(auto1,auto1,[],options,non_terminals,first),
compute_lookaheads(auto2,g,options,first).
public define (List(FirstEntry),List(APG_State))
make_APG_automaton
(
APG_Grammar g,
List(APG_Option) options
) =
with non_terminals = all_non_terminals(grammar_rules(g)),
if time:options
then
(
with first = show_time("compute_first: ",
(One u) |-> compute_first(g)),
auto1 = show_time("make_automaton: ",
(One u) |-> make_automaton(grammar_rules(g),options)),
auto2 = show_time("compute_transitions: ",
(One u) |-> compute_transitions(auto1,auto1,[],options,non_terminals,first)),
(first,show_time("compute_lookaheads: ",
(One u) |-> compute_lookaheads(auto2,g,options,first)))
)
else
(
with first = compute_first(g),
auto1 = make_automaton(grammar_rules(g),options),
auto2 = compute_transitions(auto1,auto1,[],options,non_terminals,first),
(first,compute_lookaheads(auto2,g,options,first))
).